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Minor setback..

1/8/2019

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So at some point I broke server/client communication stack (OOPS >.>), but I got it mostly repaired today, going to be a couple days until I can get the alpha phase started. I guess it is better to find these things now rather than later not to mention if server/client stack don't work right no one would be able to connect so kinda had to fix that one right away!

At least once that is fully functional we're just about ready otherwise, just need to get the player positions to transmit and work on the other viewers once they receive the data, that is basically done just pending the server/client stack to be running nicely in order to test to make sure it works as expected.
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